In that respect, it has a distinctly indie feel to it.Īt its heart, Ancestors is a survival game, but one that ties almost everything you do to the development of your ape avatar. It’s an ambitious idea that is incredibly interesting but is realized with mechanics that I found myself unexpectedly tangled up in. It becomes apparent why setting expectations is important to him the moment I get my hands on Ancestors. They say you should write what you know, and it’s hard not to draw parallels to the very real challenges Désilets and his newly established studio are facing, overwrought though the comparison may be. It’s a game where the player begins as a simple ape that must forage and fight for survival venture into the unknown in search of knowledge and experience develop the skills necessary to place it and its tribe in a position of safety and evolve so that it can stand shoulder to shoulder with the other species inhabiting the jungle. He may be the guy that helped make Assassin’s Creed, but Ancestors is the start of a new journey. His new game, Ancestors: The Humankind Odyssey, has been shrouded in mystery since it was first revealed, and he’s setting expectations. It makes sense, however, when he comes to a grinding halt and very deliberately says, “This is an indie game,” pausing to let that sink in. ![]() And yet, in a small hotel in Paris, he’s breathlessly rattling through his journey post-Ubisoft, displaying the kind of nervous energy more commonly seen with indie developers revealing their first ever game. Standing in front of a room of people and delivering his vision for a game is, you’d think, second nature at this point. During his illustrious career at Ubisoft he was a key creative force behind Prince of Persia: The Sands of Time and multiple Assassin’s Creed titles. ![]() Patrice Désilets is no stranger to pitching video games.
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